Your Dev Need Some UX Love?

We design the stuff you interact with on screens. It’s not magic. Just hard work and good process.

design chart

Design Depth

We work at all levels of this chart, but we prefer to work closer to the bottom, where our work is most impactful.

Innovation Can Be A Repeatable Process

Some people think design is a mystery. In some ways it is, but it’s also a repeatable process that can increase the odds that your business will innovate.

It’s sexier to make-believe we have bottles of pixie dust that we sprinkle here and there to create amazing designs, but we don’t.

Here’s a peek at some of our tools and how we approach the hard work of design.

Empathize

Design is a craft that’s learned over time. Sometimes we engage scientific research and usability testing. Other times we role-play as the end user. We empathize to put ourselves in the place of the user and call upon our experience and intuition to create.

Define

There is a saying that a well defined problem is a problem half solved. We believe this is true, and we spend lots of time defining.

  • Define
  • Backcasting
  • Collaborative Workshop
  • Competitor Analysis
  • Contextual Inquiry
  • Ethnography
  • Heuristic Evaluation
  • Online Surveys
  • Stakeholder Interviews
  • Task Analysis
  • Organize
  • Affinity Diagram
  • Card Sorting
  • Controlled Vocabulary
  • Free Listing
  • Facets
  • Optimization
  • Paired Comparison
  • Tagging
  • Taxonomy
  • Empathise
  • Concept Model
  • Content Audit
  • Experience Architecture
  • Five Whys
  • Mental Model
  • Personas
  • Scenario Planning
  • User Journeys
  • User Stories
  • Ideate
  • Design Pattern
  • Iterative Design
  • Page Flows
  • Participatory Design
  • Process Flow
  • Site Map
  • Sketchboard
  • Wireflow
  • Wireframe
  • Test
  • Beta Testing
  • Eye Tracking
  • Diary Study
  • Multivariate Testing
  • Paper Prototype
  • Prototyping
  • RITE Method
  • Think Aloud
  • Usability Testing

Ideate

We also like the Linus Pauling quote that “the best way to have a good idea is to have lots of ideas.”

So, we rapidly iterate with pen sketches to generate lots of ideas.

Pen sketches are—and will forever be—the fastest, cheapest, and most universal way to create and share your ideas, particularly in early ideation phases.

The pixel precision of wireframes can lead clients—and designers—into thinking there’s no design work left to explore once the first wireframe is complete. Or, precise wireframes can lead them to fuss with fonts, styling, and alignment of elements on a grid. These are the wrong things to focus upon in early design phases.

Because pen sketches are so far removed from web materials, they’re never confused as the final design. Even if you wanted to, it’s hard to fuss about fonts in a pen sketch. This keeps everyone focused on the right things at the right time.

There is plenty of time later to refine select ideas.

Prototype

Prototyping makes products real in ways that static mockups cannot.

We prototype early and often to build empathy, to test assumptions, and to focus our effort.

Test

We conduct generative (idea creating) and evaluative (preference) tests on roughly 70% of our projects. Like prototyping, testing occurs throughout the process in various forms.

Testing helps your project succeed in the marketplace, not just enter the marketplace.

Testing doesn’t have to take a lot of time or money to be impactful. In fact, we learn everything we need to know from tests involving just 5 users.